![]() ![]() You can start your troubleshooting by testing everything without Unity. That can be exported to FBX and unity, because that will be just objects moving in space, animation on Tranlation, Rotation and Scale attributes which is supported by FBX file format. ![]() Baking sets a keyframe for each object on each frame of the animation. So that you can then delete the modifier and the curve and it will still move in the same way. ![]() What the guy in the video says is that to export this kind of animation, if each track is a separate object with it's own translation, rotation, scale controls, you have to bake that animation to keyframes. Reddit Logo created by /u/big-ish from /r/redditlogos! Long series.ĬSS created by Sean O'Dowd, Maintained and updated by Louis Hong /u/loolo78 Favors theory over implementation but leaves source in video description. Normally part of a series.Īlmost entirely shader tutorials. Lots of graphics/shader programming tutorials in addition to "normal" C# tutorials. Using Version Control with Unit圓d (Mercurial) Related SubredditsĬoncise tutorials. Unity Game Engine Syllabus (Getting Started Guide)ĥ0 Tips and Best Practices for Unity (2016 Edition) Lots of professionals hang out there.įreeNode IRC Chatroom Helpful Unit圓D Links Use the chat room if you're new to Unity or have a quick question. Please refer to our Wiki before posting! And be sure to flair your post appropriately. Remember to check out /r/unity2D for any 2D specific questions and conversation! A User Showcase of the Unity Game Engine. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |